It’s release day! Download Victorian Matador here! (Click on “File” in the upper-left-hand corner and then “Download.” File is under 10MB.)
The game does not require any installation or other programs to run. Just unzip it wherever you want and play. Be sure to keep the exe and data folder together though. When you run the exe, it will ask you about some settings. Pick whatever you want, but I would recommend to leave the graphic quality setting on “Good” - other settings are blurry or introduce artifacts.
Here’s a quick how to play explanation. Try to get the highest score by being a matador and having your llama automaton bash into various enemies around the stage. Don’t let enemies or the llama hit you! Press ‘Q’ to signal your llama to charge, escape to pause, and the arrow keys to move. Check out a more in depth manual in the Options screen.
Today I mostly worked on sound effects! As mentioned yesterday, the tool I’m using to create sound effects is called Bfxr. It’s a neat program that generates retro-sounding effects. Usually I still need to do a little processing on the sounds it exports - adjust the volume or levels. For that I use the free program Audacity, which is also very nice.
Hey everyone. Just a short update since I basically did the same thing today as yesterday. It’s really fun to watch as the game comes to life! Graphics and sound are really the “icing on the cake;” sure you can play a silent game with pink and grey boxes, but it won’t be nearly as tasty.
Tomorrow I’ll continue doing this kind of thing and hopefully play with some balancing. I found a really nice retro sound effect generator called Bfxr which I’ve been playing around with. I’ll also write what I’ve learned about it next time. ‘Til then!
The game is really coming together! Today Darth Frog finished the character sprites and I’ve been touching them up and importing them into Unity. This is mostly just making sure they’re all visible against the background and setting up collision boxes, anchors, and animation speeds. Thank goodness I created all those placeholders a while ago or the work would have been really dull.
I know you’d like to see the sprites. But since we’re only a few days away from release, I think I’ll keep them as a surprise!
Since I didn’t a chance to last week, I wanted to write up a short extra entry about “medals.” Medals are basically the achievements/trophies we know and love from various platforms: small extra goals the game gives you just for the sake of it. You might be wondering why I bothered with achievements with such a short period to build this game. I have a few reasons.
Hello all! The records system is complete. It’s just like the high scores you all know and love. It will record your best scores, giving you a goal to try and do better each time you play. The above screenshot is of the records screen. I’m happy with it, except I would like the score text to be right-aligned. Hopefully I’ll get to that!
Hello everyone! You can see today’s work in the screenshot above. I basically spent the day spriting the title screen. It took some time because the portrait of Louisa turned out to be pretty intricate and larger than I expected. But, still a fun break from programming.